Summary

I mostly like to arting derpy things for video games.

Skills

  • 3D Modeling
  • Character Modeling
  • Environment Modeling
  • Hard Surface Modeling
  • Prop Modeling
  • Texturing
  • Retopology
  • Organic Modeling
  • PBR Texturing
  • Hand Painted Textures
  • Low Poly Modeling
  • Sculpting
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity
    TopoGun
    TopoGun
    xNormal
    xNormal
    Quixel Suite
    Quixel Suite

    Productions

    Experience

    Art Director/ Lead 3D Character Artist

    SuperGenius
    April 2012 - Present | Oregon City, United States of America

    I have been a Senior Artist here at Super Genius Studios for 4-5 years and a Director/Lead Artist for 2 of those years. I have experience with environments and props and I have worked on many random titles, including art for a a farming simulator at an agricultural museum here in Oregon. We get all kinds of work here at SG, haha.

    3D modeler Texture Artist

    Tinderbox Entertainment
    January 2012 - April 2012 | Vancouver, WA, United States of America

    3D modeler/ Texture Artist

    Liquid Development
    April 2011 - December 2011 | Portland, OR, United States of America