Summary

I mostly like to arting derpy things for video games.

Skills

  • 3D Modeling
  • Character Modeling
  • Environment Modeling
  • Hard Surface Modeling
  • Prop Modeling
  • Texturing
  • Retopology
  • Organic Modeling
  • PBR Texturing
  • Hand Painted Textures
  • Low Poly Modeling
  • Sculpting
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    Photoshop
    Photoshop
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity
    TopoGun
    TopoGun
    xNormal
    xNormal
    Quixel Suite
    Quixel Suite

    Productions

    Experience

    Art Director/ Lead 3D Character Artist

    SuperGenius
    April 2012 - Present | Oregon City, United States of America

    I have been a Senior Artist here at Super Genius Studios for 4-5 years and a Director/Lead Artist for 2 of those years. I have experience with environments and props and I have worked on many random titles, including art for a a farming simulator at an agricultural museum here in Oregon. We get all kinds of work here at SG, haha.

    3D modeler Texture Artist

    Tinderbox Entertainment
    January 2012 - April 2012 3 months | Vancouver, WA, United States of America

    3D modeler/ Texture Artist

    Liquid Development
    April 2011 - December 2011 8 months | Portland, OR, United States of America