Robert Fink
Principal Character Artist @ Squanch Games
Portland, OR, United States
Summary
Accomplished Principal Character Artist and 3D Lead with over 14 years of game industry experience delivering high-quality 3D character assets and leading art teams for major studios. Proven track record of guiding character pipelines, establishing art direction standards, and mentoring artists across AAA and indie development environments.
Skills
3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyOrganic ModelingPBR TexturingHand Painted TexturesLow Poly ModelingSculpting
Software proficiency

3ds Max

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

Unreal Engine

ZBrush

Unity

TopoGun
Productions
Video Game
High on Life
Year
2022
Role
Senior Character Artist
Company
Squanch Games
Video Game
Aliens: Fireteam Elite
Year
2021
Role
Senior Character Artist
Company
Cold Iron Studios
Video Game
Crackdown 3
Year
2019
Role
3D Artist
Company
Liquid Development
Video Game
MIB: Galactic Getaway
Year
2019
Role
Creature Artist
Company
Liquid Development
Mobile Game
Marvel Contest of Champions
Year
2014
Role
Outsourced Lead Character Artist
Company
KABAM via SuperGenius Studios
Video Game
FORGE
Year
2012
Role
Environment/Character/Prop Artist
Company
Darkvale, Digital Confectioners, Supergenius Studios
Experience
Lead Character Artist at Backstage Games
Portland, United States of America
Senior Character Artist at Cold Iron Studios
San Jose, United States of America
October 2019 - March 2021
Character Art Lead at Liquid Development
Portland, United States of America
March 2018 - September 2019
Art Director/ Lead 3D Character Artist at SuperGenius
Oregon City, United States of America
3D modeler Texture Artist at Tinderbox Entertainment
Vancouver, WA, United States of America
January 2012 - April 2012
3D modeler/ Texture Artist at Liquid Development
Portland, OR, United States of America
April 2011 - December 2011