Portland, United States of America
I am a 3D artist based out of Portland, Oregon. I come from humble beginnings not being surrounded by the industry has always made me feel at a disadvantage, but I am strong willed, self motivated, and driven. I look to make something that will impact the world, that will put a dent in a little piece of someones history where they look back someday with nostalgia like I do for so many games that have affected me.
3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyOrganic ModelingPBR TexturingHand Painted TexturesLow Poly ModelingSculpting
Marvel Contest of Champions
Outsourced Lead Character Artist
KABAM via SuperGenius Studios
Darkvale, Digital Confectioners, Supergenius Studios
Art Director/ Lead 3D Character Artist at SuperGenius
Oregon City, United States of America
I have been a Senior Artist here at Super Genius Studios for 4-5 years and a Director/Lead Artist for 2 of those years. I have experience with environments and props and I have worked on many random titles, including art for a a farming simulator at an agricultural museum here in Oregon. We get all kinds of work here at SG, haha.
3D modeler Texture Artist at Tinderbox Entertainment
Vancouver, WA, United States of America
January 2012 - April 2012
3D modeler/ Texture Artist at Liquid Development
Portland, OR, United States of America
April 2011 - December 2011