Robert Fink
3D Artist
Portland, United States of America
Summary
I am a 3D artist from Portland, Oregon just recently relocated to the bay area. I come from humble beginnings. I am strong willed, self motivated, and driven. I strive to make something that will put a small dent in someone's history where they look back with nostalgia like I do for so many games that have inspired me.
Skills
3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyOrganic ModelingPBR TexturingHand Painted TexturesLow Poly ModelingSculpting
Software proficiency

3ds Max

Maya

Photoshop

Substance Painter

Marmoset Toolbag

Unreal Engine

ZBrush

Unity

TopoGun

xNormal

Quixel Suite
Productions
Video Game
Crackdown 3
Year
2019
Role
3D Artist
Company
Liquid Development
Video Game
MIB: Galactic Getaway
Year
2019
Role
Creature Artist
Company
Liquid Development
Mobile Game
Marvel Contest of Champions
Year
2014
Role
Outsourced Lead Character Artist
Company
KABAM via SuperGenius Studios
Video Game
FORGE
Year
2012
Role
Environment/Character/Prop Artist
Company
Darkvale, Digital Confectioners, Supergenius Studios
Experience
Character Art Lead at Liquid Development
Portland, United States of America
Art Director/ Lead 3D Character Artist at SuperGenius
Oregon City, United States of America
I have been a Senior Artist here at Super Genius Studios for 4-5 years and a Director/Lead Artist for 2 of those years. I have experience with environments and props and I have worked on many random titles, including art for a a farming simulator at an agricultural museum here in Oregon. We get all kinds of work here at SG, haha.
3D modeler Texture Artist at Tinderbox Entertainment
Vancouver, WA, United States of America
January 2012 - April 2012
3D modeler/ Texture Artist at Liquid Development
Portland, OR, United States of America
April 2011 - December 2011