Robert Fink
Robert Fink
3D Artist
Portland, United States of America

Summary

I am a 3D artist from Portland, Oregon just recently relocated to the bay area. I come from humble beginnings. I am strong willed, self motivated, and driven. I strive to make something that will put a small dent in someone's history where they look back with nostalgia like I do for so many games that have inspired me.

Skills

3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyOrganic ModelingPBR TexturingHand Painted TexturesLow Poly ModelingSculpting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

  • Apps.29198.66416288418246547.8db04ed4 6710 424c b2c7 fc1b8f89e9a2
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Lead Outsourced 3D Character Artist
    • Company
      Liquid Development and Gearbox
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    • Video Game
      Call of Duty: Black OPS 4
    • Year
      2018
    • Role
      Outsourced Lead Character Artist
    • Company
      Liquid Development
  • Images
    • Video Game
      Crackdown 3
    • Year
      2019
    • Role
      3D Artist
    • Company
      Liquid Development
  • Lnda 400x400
    • Video Game
      MIB: Galactic Getaway
    • Year
      2019
    • Role
      Creature Artist
    • Company
      Liquid Development
  • Magic the gathering arena button 1 1504824216427
    • Video Game
      Magic the Gathering Arena
    • Year
      2018
    • Role
      Outsource creature artist, Art Lead
    • Company
      Super Genius Studio
  • 2677395 box
    • Video Game
      Gangbeasts
    • Year
      2016
    • Role
      Outsourced Character Artist
    • Company
      Boneloaf via Supergenius Studios
  • Thumb adventuretime
    • Video Game
      Adventure Time: Magic Man's Head Games
    • Year
      2015
    • Role
      Sole Character Artist
    • Company
      Super Genius Studio
  • 580956599
    • Video Game
      Skylanders Imaginators
    • Year
      2016
    • Role
      Outsource character artist and Art Lead
    • Company
      Super Genius Studio
  • Cughdaeusaavkbk %281%29
    • Video Game
      Oculus Avatars
    • Year
      2017
    • Role
      Clothing/accessory artist
    • Company
      Oculus
  • Farlandsoculus
    • Video Game
      Oculus: Farlands
    • Year
      2016
    • Role
      Outsourced Lead Artist
    • Company
      Oculus via Supergenius Studios
  • Marvel contest of champions %28video game%29 007
    • Mobile Game
      Marvel Contest of Champions
    • Year
      2014
    • Role
      Outsourced Lead Character Artist
    • Company
      KABAM via SuperGenius Studios
  • 2658038 depth logo clean
    • Video Game
      Depth
    • Year
      2014
    • Role
      Creature/Character/Prop Artist
    • Company
      Digital Confectioners via Supergenius Studios
  • Labtitle
    • Video Game
      Labyrinth
    • Year
      2016
    • Role
      Outsourced Lead Character Artist
    • Company
      Free Range via Supergenius Studios
  • 2374483 forge
    • Video Game
      FORGE
    • Year
      2012
    • Role
      Environment/Character/Prop Artist
    • Company
      Darkvale, Digital Confectioners, Supergenius Studios

Experience

  • Character Art Lead at Liquid Development
    Portland, United States of America
    March 2018 - Present

  • Art Director/ Lead 3D Character Artist at SuperGenius
    Oregon City, United States of America
    April 2012 - March 2018

    I have been a Senior Artist here at Super Genius Studios for 4-5 years and a Director/Lead Artist for 2 of those years. I have experience with environments and props and I have worked on many random titles, including art for a a farming simulator at an agricultural museum here in Oregon. We get all kinds of work here at SG, haha.

  • 3D modeler Texture Artist at Tinderbox Entertainment
    Vancouver, WA, United States of America
    January 2012 - April 2012

  • 3D modeler/ Texture Artist at Liquid Development
    Portland, OR, United States of America
    April 2011 - December 2011