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Robert Fink
Robert Fink
3D Artist
Portland, United States of America

Summary

I am a 3D artist based out of Portland, Oregon. I come from humble beginnings. I am strong willed, self motivated, and driven. I strive to make something that will put a dent in a little piece of someone's history where they look back with nostalgia like I do for so many games that have affected me.

Skills

3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyOrganic ModelingPBR TexturingHand Painted TexturesLow Poly ModelingSculpting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

  • 20180918201754 scdk
    • Video Game
      Call of Duty: Black OPS 4
    • Year
      2018
    • Role
      Outsourced Lead Character Artis
    • Company
      Liquid Development
  • Cughdaeusaavkbk %281%29
    • Video Game
      Oculus Avatars
    • Year
      2017
    • Role
      Clothing/accessory artist
    • Company
      Oculus
  • 580956599
    • Video Game
      Skylanders Imaginators
    • Year
      2016
    • Role
      Outsource character artist and Art Lead
    • Company
      Super Genius Studio
  • Thumb adventuretime
    • Video Game
      Adventure Time: Magic Man's Head Games
    • Year
      2015
    • Role
      Sole Character Artist
    • Company
      Super Genius Studio
  • 2677395 box
    • Video Game
      Gangbeasts
    • Year
      2016
    • Role
      Outsourced Character Artist
    • Company
      Boneloaf via Supergenius Studios
  • Farlandsoculus
    • Video Game
      Oculus: Farlands
    • Year
      2016
    • Role
      Outsourced Lead Artist
    • Company
      Oculus via Supergenius Studios
  • Marvel contest of champions %28video game%29 007
    • Mobile Game
      Marvel Contest of Champions
    • Year
      2014
    • Role
      Outsourced Lead Character Artist
    • Company
      KABAM via SuperGenius Studios
  • Labtitle
    • Video Game
      Labyrinth
    • Year
      2016
    • Role
      Outsourced Lead Character Artist
    • Company
      Free Range via Supergenius Studios
  • 2658038 depth logo clean
    • Video Game
      Depth
    • Year
      2014
    • Role
      Creature/Character/Prop Artist
    • Company
      Digital Confectioners via Supergenius Studios
  • 2374483 forge
    • Video Game
      FORGE
    • Year
      2012
    • Role
      Environment/Character/Prop Artist
    • Company
      Darkvale, Digital Confectioners, Supergenius Studios

Experience

  • Character Art Lead at Liquid Development
    Portland, United States of America
    March 2018 - Present

  • Art Director/ Lead 3D Character Artist at SuperGenius
    Oregon City, United States of America
    April 2012 - March 2018

    I have been a Senior Artist here at Super Genius Studios for 4-5 years and a Director/Lead Artist for 2 of those years. I have experience with environments and props and I have worked on many random titles, including art for a a farming simulator at an agricultural museum here in Oregon. We get all kinds of work here at SG, haha.

  • 3D modeler Texture Artist at Tinderbox Entertainment
    Vancouver, WA, United States of America
    January 2012 - April 2012

  • 3D modeler/ Texture Artist at Liquid Development
    Portland, OR, United States of America
    April 2011 - December 2011