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Robert Fink
Robert Fink
Principal Character Artist @ Squanch Games
Portland, OR, United States

Summary

I am a 3D artist from Portland, Oregon. I come from humble beginnings. I am strong willed, self motivated, and driven. I strive to make something that will put a small dent in someone's history where they look back with nostalgia like I do for so many games that have inspired me.

If you'd like my freelance services for stylized character art creation head on over to my gig on Fiverr!

https://www.fiverr.com/share/65Az4R

Skills

3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyOrganic ModelingPBR TexturingHand Painted TexturesLow Poly ModelingSculpting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

    • Video Game
      High on Life
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Squanch Games
    • Video Game
      Aliens: Fireteam Elite
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Cold Iron Studios
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Lead Outsourced 3D Character Artist
    • Company
      Liquid Development and Gearbox
    • Video Game
      Call of Duty: Black OPS 4
    • Year
      2018
    • Role
      Outsourced Lead Character Artist
    • Company
      Liquid Development
    • Video Game
      Crackdown 3
    • Year
      2019
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      MIB: Galactic Getaway
    • Year
      2019
    • Role
      Creature Artist
    • Company
      Liquid Development
    • Video Game
      Magic the Gathering Arena
    • Year
      2018
    • Role
      Outsource creature artist, Art Lead
    • Company
      Super Genius Studio
    • Video Game
      Gangbeasts
    • Year
      2016
    • Role
      Outsourced Character Artist
    • Company
      Boneloaf via Supergenius Studios
    • Video Game
      Adventure Time: Magic Man's Head Games
    • Year
      2015
    • Role
      Sole Character Artist
    • Company
      Super Genius Studio
    • Video Game
      Skylanders Imaginators
    • Year
      2016
    • Role
      Outsource character artist and Art Lead
    • Company
      Super Genius Studio
    • Video Game
      Oculus Avatars
    • Year
      2017
    • Role
      Clothing/accessory artist
    • Company
      Oculus
    • Video Game
      Oculus: Farlands
    • Year
      2016
    • Role
      Outsourced Lead Artist
    • Company
      Oculus via Supergenius Studios
    • Mobile Game
      Marvel Contest of Champions
    • Year
      2014
    • Role
      Outsourced Lead Character Artist
    • Company
      KABAM via SuperGenius Studios
    • Video Game
      Depth
    • Year
      2014
    • Role
      Creature/Character/Prop Artist
    • Company
      Digital Confectioners via Supergenius Studios
    • Video Game
      Labyrinth
    • Year
      2016
    • Role
      Outsourced Lead Character Artist
    • Company
      Free Range via Supergenius Studios
    • Video Game
      FORGE
    • Year
      2012
    • Role
      Environment/Character/Prop Artist
    • Company
      Darkvale, Digital Confectioners, Supergenius Studios

Experience

  • Lead Character Artist at Backstage Games
    Portland, United States of America
    April 2021 - Present

  • Senior Character Artist at Cold Iron Studios
    San Jose, United States of America
    October 2019 - March 2021

  • Character Art Lead at Liquid Development
    Portland, United States of America
    March 2018 - September 2019

  • Art Director/ Lead 3D Character Artist at SuperGenius
    Oregon City, United States of America
    April 2012 - March 2018

  • 3D modeler Texture Artist at Tinderbox Entertainment
    Vancouver, WA, United States of America
    January 2012 - April 2012

  • 3D modeler/ Texture Artist at Liquid Development
    Portland, OR, United States of America
    April 2011 - December 2011